While the aesthetic influences are obvious, I’m still very much playing with its quick action and mobility-heavy dungeon crawling. Classic music from Castlevania have been remixed to perfection here too, nicely matching the rest of Dead Cells’ score while still retaining the feel of the original tracks. That’s apparent off the bat in its visuals, which map the general feel of Castlevania onto Dead Cells’ distinct pixel art style. What works so well here is that both of these IPs find an easy way to meet in the middle. I quickly found myself on a mission to infiltrate the castle, warping into it and looking for a way to bring its massive drawbridge down. My first trip down that path was immediately joyful. Rather than following the usual level progression path of the standard roguelite, I’d now have the option to jump into a new door that would take me to the outskirts of Dracula’s castle. While exploring the roguelite’s opening area, I bumped into none other than Richter Belmont, who asked for my help in taking down Dracula. I started a fresh file in the game on PC and was able to access the new content within an hour. The Castlevania DLC slots into Dead Cells quite naturally. ‘Return of the Obra Dinn’ compels you to solve the seemingly impossibleĪ (not so) miserable little pile of secrets
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